<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Interpolation on Mi&amp;Bee Blog</title><link>/en/tags/interpolation/</link><description>Recent content in Interpolation on Mi&amp;Bee Blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>蓝宝石的傻话</managingEditor><lastBuildDate>Mon, 08 Jun 2026 10:00:00 +0800</lastBuildDate><atom:link href="/en/tags/interpolation/rss.xml" rel="self" type="application/rss+xml"/><item><title>Image Interpolation — From Nearest Neighbor to Bicubic</title><link>/en/posts/physical-world/image-interpolation-methods/</link><pubDate>Mon, 08 Jun 2026 10:00:00 +0800</pubDate><guid>/en/posts/physical-world/image-interpolation-methods/</guid><description>&lt;h2 id="why-interpolation-matters"&gt;Why Interpolation Matters&lt;/h2&gt;
&lt;p&gt;Imagine you have a low-resolution photo and want to print it larger. Between every two pixels in the original image is now a &amp;ldquo;blank space&amp;rdquo; — where do the new pixels come from?&lt;/p&gt;
&lt;p&gt;Interpolation is the solution: using known pixel values to estimate values at unknown positions. Image upscaling is essentially an interpolation problem.&lt;/p&gt;
$$ \text{Upscaled Image} = \text{Interpolation Algorithm}(\text{Original Pixels}) $$&lt;p&gt;The quality of interpolation directly affects the upscaled image. Too simple methods produce mosaic artifacts, while too complex methods may introduce ringing artifacts. Let&amp;rsquo;s progress step by step, from the simplest nearest neighbor interpolation to the most commonly used bicubic interpolation.&lt;/p&gt;</description></item></channel></rss>