<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ownership on Mi&amp;Bee Blog</title><link>https://blog.mickeyzzc.tech/en/tags/ownership/</link><description>Recent content in Ownership on Mi&amp;Bee Blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>蓝宝石的傻话</managingEditor><lastBuildDate>Wed, 06 May 2026 10:00:00 +0800</lastBuildDate><atom:link href="https://blog.mickeyzzc.tech/en/tags/ownership/rss.xml" rel="self" type="application/rss+xml"/><item><title>Ownership and Borrowing: The Core of Rust Memory Safety</title><link>https://blog.mickeyzzc.tech/en/posts/programming/rust-ownership-borrowing/</link><pubDate>Wed, 06 May 2026 10:00:00 +0800</pubDate><guid>https://blog.mickeyzzc.tech/en/posts/programming/rust-ownership-borrowing/</guid><description>&lt;p&gt;This article is based on Rust 1.80+.&lt;/p&gt;
&lt;p&gt;If you have a Go or Java background, the ownership system might be the most confusing concept in Rust. Go has a garbage collector (GC), and you rarely need to worry about when memory is freed. Rust takes a completely different approach—&lt;strong&gt;compile-time ownership rules guarantee memory safety&lt;/strong&gt;, with zero runtime overhead.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;The ownership system is the soul of Rust&lt;/strong&gt;. It solves two classic problems: how to guarantee memory safety &lt;strong&gt;without using GC&lt;/strong&gt;, and how to &lt;strong&gt;avoid data races&lt;/strong&gt;. In other languages, these problems either require runtime checks or require extreme developer caution.&lt;/p&gt;</description></item></channel></rss>